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3D Without the 3-Year Learning Curve

Writer: two sleepyheads
two sleepyheads
7 hours ago
1 min read

For years, 3D had a bouncer at the door, and the bouncer was software. Expensive licences. Interfaces with 400 buttons. Tutorials that start with "first, model a donut" and end three months later with you questioning your life choices.

The bouncer's gone home. Here's what's inside.


Browser-based 3D design, no expertise required. No install, no donut, no existential crisis. Just open a tab and start making blobs.


Turns your logo into a spinning 3D render in 4K. Ten minutes later your brand presentation has motion and you look like you have a motion designer. You don't. That's our secret.


Interactive visuals, motion effects and generative design. Generative doesn't have to mean complicated. Or code. Or crying.


An interactive particle playground. Great for backgrounds, transitions and anything that needs to look like it's alive (but not in a scary way).


Turns images and video into evolving dot animations.


The learning curve was always the wrong thing to optimise for.

Real Designers Don't Gatekeep series. More finds every week on @two.sleepyheads.


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